![]() ![]() MapMaking-Full - Do MapMaking-NoTerrainError + MapMaking-FullGrass + MapMaking-FullTrees MapMaking-None - Do MapMaking-NoTerrainError + MapMaking-NoGrass + MapMaking-NoTrees This is rather experimental, since shadows start to disintegrate rather quickly when raising the draw distance. MapMaking-ShadowDistance - Set the shadow draw distance to the given parameter. ![]() MapMaking-NoShadows - Disable shadows completely MapMaking-ToggleVignette - Toggle the "VignetteAndChromaticAberration" effect on/off MapMaking-ToggleContrast - Toggle the "ContrastEnhance" effect on/off MapMaking-ToggleBloom - Toggle the "AmplifyBloom" effect on/off MapMaking-FullTrees - Increase tree drawing distance to maximum and never render them as billboards MapMaking-NoTrees - Hide all trees and bushes, but not rosehips or tree stumps. MapMaking-FullGrass - Set maximum grass density ![]() ![]() MapMaking-NoTerrainError - Produce the most accurate terrain rendering by forcing a very high LOD bias and base map distance, as well as the lowest pixel error. It adds commands to the DeveloperConsole that aid in mapping the terrain. This is a mod for The Long Dark by Hinterland Studio, Inc. ![]()
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